
I focus my work mainly on environment, assets and other hard surface modelling. I also enjoy rigging, scripting and animation and through my studies and commercial work I have gained an understanding of the constraints when modelling for realtime games as well as pre-rendered animations.
I am based just outside London and have industry experience. Working within the R&D department at RMJM London during the summer of 2008, I worked as part of a small team on an innovative project using real-time rendering within an architectural visualisation.
After my studies I worked on a number of small freelance projects ranging from logo design to creating 3d perfume bottles and was responsible for the rigging and skinning of the characters in the student film Yumbrella before becoming a freelance 3d artist at Keyframe Studios in London. At Keyframe I have worked on a number of projects as an artist, written a number of tools using MaxScript and also led a small team working on the recent Soul Calibur V Gamescon trailer.
I am confident using key softwares such as 3dsMax including the PFlow particle system and Rayfire plugin, Maya, Zbrush, Photoshop + Nvidia plugin, Premiere, After Effects, Fusion and CryEngine2. I am also confident using MaxScript and LUA. I am a very fast learner and enjoy finding out about and learning new software and skills.
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Please feel free to email me at benpurkis@fsmail.net